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Spelunky 2 ghost
Spelunky 2 ghost






spelunky 2 ghost

And by soft time limit I mean the ghost that murders you at a touch. The soft time limit in the game kills any enjoyment you get seeing the new levels and exploring. If you like exploring, expirimenting and playing with new ideas in roguelikes. Considering that there are enemies already in the game world, why the damn ghost was necessary I just don’t know. It feels as if it was added right at the last second to increase difficulty or to stop people from exploring and trying to collect as many jewels as they can. It wasn’t needed and there is no mode by which it can be turned off. The second you are having fun an EmmEffin Ghost comes out that can move through terrain and if you touch it you die.Ĭool game, sadly ruined by that stupid sodding indesctructable ghost that forces you to hurry yow ♥♥♥ up or die. So much for freedom to explore lolĪbsolute effing misery. there’s a huge ghost that you can’t kill that appears after a short ammount of time, in EVERY level, that walks through walls, hunts you down and kills you. Ghosts force the gameplay into a way I simply don’t enjoy, turning each level into a race instead of allowing for a more exploratory style. God-powered Ghosts appear after 2 minutes of play on every level. This game is terrible, the controls are odd and uncomfortable, the gameplay isn’t exciting and if you feel like exploring for a while, be prepared to get insta-killed by a ghost

#SPELUNKY 2 GHOST TRIAL#

Each level is randomly generated, so you can’t learn a level through trial and error. Why? Because after a short amount of time, a Ghost comes out that slowly chases you until it catches you and kills you. The game emphasizes exploration, but you don’t have time to explore anywhere that isn’t immediately visible. There is a hidden time limit to each level, everytime you die you have to start ALL THE WAY BACK AT THE BEGINNING, and your health isn’t refilled between levels. The ghost is basically a soft time limit that gives you two minutes to complete the level at your leisure, then you have to either exit the level immediately or worry about the ghost (which is a one-hit kill by the way) trapping you in some nook in the terrain. The source of the problem is the giant ghost that appears after, if I remember correctly, two minutes and fifteen seconds after starting a level. It’s more of a game about pathologically running through a setting that happens to be a cave, collecting gold and other treasures, and not getting killed by monsters and traps. However, the reality is that the game actively discourages the exploration factor of Spelunking. Speed run and a hurried exploration weren’t my choice of gameplay, but was forced on me by the game. It supposed to be a feature that makes the game challenging I guess but it just makes it arfificially frustrating to me because the time limit before ghost spawn is quite small and after ghost spawns there isn’t much opportunity to explore left as all I could do after the spawn is to speed run my way around to the exit. I’ve bought this game to explore caves and get treasure and almost immediately abandoned the game because of the single thing: the mandatory unkillable ghost that spawns a couple of minutes into each level (as far as I could see it during my playtime). Haber al principo pensaba que este juego hiba ser mas de explorar 0,0 pero ahora que lo jugue realmente es mas MODO CARRERA que otra cosa 0.0 la proxima ponga bien el genero siempre te llega un malvado fantasma cuando llevas mas de 2 Minutos y 50 segundos 0.0 Desteto estar apurado, yo queria disfrutar el mapa no esta corriendo apurado por cruzar algo como dice un dicho el Apuro trae Cansancio 0.0 Por eso he recopilado, por qué no hacerlo, todas las menciones que se hacen al fantasma en las opiniones desfavorables de los jugadores de Spelunky en Steam.Ī algunos les molesta porque impide explorar con tranquilidad el escenario: Se habla de él en un 8,2 % de estas reseñas sinceramente, no me parece una característica de Spelunky de 8,2 %. Como todo en el juego, el fantasma es un elemento que convive en armonía con el resto de piezas que le dan forma y lo hacen grande.Įsto es algo con lo que no todo el mundo está de acuerdo, a juzgar por su frecuente aparición en las reseñas negativas del juego en Steam. De alguna forma, es una guía hacia la forma ideal de jugar a Spelunky, ya que no solo funciona como límite de tiempo sino que los más hábiles pueden utilizarlo para su beneficio.








Spelunky 2 ghost